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News Two multiplayer devs cut a big chunk of staff WEEKS after launch and what the fuck are we even doing? The games industry continues to crumble under its own massive weight as two big teams get cut days after their games launched
Editorial An interview with TR-49 writer and director Jon Ingold inkle's co-founder on storytelling and being an indie studio
The desperate coziness of HumanitZ The real challenge of the apocalypse is not giving up hope of building something better.
I think it's probably time for all us to accept that Deadlock is the future Valve's upcoming third person MOBA isn't even out yet
This dark fantasy typing game is unlike anything I've ever played A strange, surreal, and totally unique typing game
League's inspiration is pursued by its enshittification Riot cut 2XKO's dev team less than a month after launch and as a long-time League fan, I'm disappointed.
Rogue Signal ep. 10: Equilibrium is the Matrix we have at home The one where we talk a lot about Star Wars
Two multiplayer devs cut a big chunk of staff WEEKS after launch and what the fuck are we even doing?
On Marathon's two Runners cinematics and its fateful State of Play this week (EWMMP episodes 3 and 4)
Highguard's new 5v5 mode is so much better, but highlights how hard it is for games like this to succeed