Resident Evil Requiem walkthrough, part 10
Leon and Grace in ARK
Now that Leon has battled his way into the heart of Raccoon City, it's time to head for the end of the game.
Leon — ARK

Inside the ARK, check the right wall for some Scrap and then follow the only path you can. At the T-intersection, take a left into the Staff Room to save and hit the Supply Box.

Hit the glowing(?) crate in the corner for some Machine Gun Ammo, grab the Med Injector in the southwest corner, and check the monitor in the wall for the N0-AH Status Report.
Server Room
Back outside, follow the hall south and down the stairs. The door will bring you to the Server Room.

Cut to the right when you enter for a Gunpowder (Large) and then cut back to the left for a Green Herb about halfway up. There’s a crate in the back left corner with some Handgun Ammo.
Head through the door on the south wall and grab the Tracking Module (Rare). Use the terminal against the wall to unlock some doors, update your map, and trigger some enemies.

Those guards are not fucking around, so be ready when you go back into the Server Room. Stick to the edges and use the canisters scattered around to create some fog cover.
After the fight head north and take the door on the right.
Entrance

In the next room, there’s a trio of guards off to your left. Get behind something and snipe them from here. Smash the crate ahead of you for some Handgun Ammo. Climb the ladder and take the catwalk across to the other side of the room.

Drop down and start picking up anything the guards dropped. There’s also a crate with Machine Gun Ammo in the southeast, a Green Herb in the southwest, and a crate with Shotgun Shells in the northwest. There will also be another wave of guards.
Check on the east side of the room for the Bioweapon Pod which will be a problem for later. Head through the door and take a left. You’ll come back to the Staff Room at the top of the stairs.
Back downstairs, head east. At the corner, grab the Gunpowder (Large).

In the next room, ignore the creepy statues and take a right. At the top of the stairs, hang a right into the Guest Lounge.
Check the wall monitors for the Product Catalog 2 (2026), Product Catalog 1 (2026), and the Raccoon City Bioweapon Research - Report. Smash the crates for two boxes of Handgun Ammo.

In the next hall, you’ll start a hatchet duel with one of the guards. It’s a mini boss fight, but there’s not really any surprises here. Hack him up, and then grab the Mortal Edge off his body.
Smash the crate in the middle of the room for some Handgun Ammo and the one by the door out for a Med Injector.
Head north and up the stairs. Take a left and go through the door for a villain monologue. After Leon enacts the worst-planned escape in history, you’ll pick up as Grace.
Grace — Dump

Lead Leon around the Dump and he’ll give you a boost into a vent. Duck into the vent on the left and then smash through the grate. You’ll drop into the Dump Control Room.

Take the stairs up and follow the room around to the left.
The Control Panel you need is locked, and a key you need is on the right, also locked up.
Head through the door to the north. At the top of the stairs, smash the crate for some Handgun Ammo.
Lab Entrance
In the Lab Entrance, hit the Item Box and typewriter, and then check the wall monitor for the Restricted Area: Archives/Central Refining System: PANDORA file.

The door you need is, of course, locked, so take the other one. At the end of the hall, take the left for a Licker jumpscare. Turn right for an Empty Bottle. Continue around to the left.
Sterilization Chamber

Sneak past the Licker and grab the Green Herb. At the back of the room is a new safe and an Empty Bottle. Head left and grab the Makeshift Knife from the bench.
Head out the door on the west wall.
Bioweapon Repository 02

Take a right and then watch the ceiling of the long hall leading east. Sneak past (or shoot) that Licker.
Chemical Storage

There’s a regular zombie in Chemical Storage. Hit it with a Hemolytic Injector to take it out (relatively) quietly. Grab the Handgun Ammo on the right and the Bottle of Acid by the door, and then deal with the other zombie in the back left corner.
Grab the Override Key (Dump Control Room) from the control panel. Check the other side of the shelves for another Bottle of Acid.
Dump Control Room
Back in the Bioweapon Repository 02, take a left and deal with the zombie there. Keep heading south. As you pass, duck into the south part of the Sterilization Chamber. There’s an Empty Bottle between the two beds. Either deal with the zombie or just get out of there quick.

Take the first right to get back to the safe room. Head into the stairwell and deal with the Licker (or sneak past it). Keep going to the Dump Control Room.

Use the Override Key on the Control Panel. Before you leave, grab the Magnetic Key from its box on the wall.
Cleanroom

Run all the way back to the Bioweapon Repository and use your new key on the locked door there. You’ll come into a Cleanroom that’s anything but.

There’s a Molotov (and a zombie) to the right. At the back of the room, open the case for the Animus Orb key item. On the left side, grab the Transfusion Bag.
Lobby

Head back down to the Lab Entrance and use the Magnetic Key on the other locked door.

In the tres chic Lobby, take a left and go through the door on the left into the Monitor Control Room. Grab the Empty Bottle and then read the Access Log: 51st Assembly Minutes. At the back of the room is another safe and a new Crafting Recipes file. This one lets you make Bottles of Acid.
Back in the Lobby, take a left and follow the hall.
Anteroom
Cut through the Anteroom (there’s nothing to pick up) and go down the stairs.

At the bottom, check the Umbrella container for a Green Herb and the Sterilization Chamber Safe code — R10, L90, R20. Backtrack all the way there and use it for a Molotov, a Med Injector, and some Handgun Ammo.
Back at the bottom of the Anteroom stairs, take a left.
Bioweapon Repository 05
There are two Lickers in the room as you enter, but Bottles of Acid work great on them.
Open the first Umbrella container for an Empty Bottle and a Hip Pouch.
Open the second container for some Handgun Ammo.
The third container you come to against the left wall has some Scrap.

As you continue north past that container, another two Lickers will show up on your right along with a regular zombie ahead of you. Deal with them.
Take a right and open the next container on the right for a zombie and a Makeshift Knife. The next container has some Scrap and the Monitor Control Room Safe code — L50, R60, L80.
Backtrack to the Lobby and use this code, too — this should get you the No Safe Is Safe achievement. Inside is a Bottle of Acid, an Empty Bottle, and a Med Injector.
In the last two containers in the Bioweapon Repository 05 before the stairs, there’s some Scrap on the left and an Empty Bottle and a Transfusion Bag (along with a zombie) on the left.
Take the stairs up.
Operations Room

In the Operations Room, suck up the blood on the floor and then hit the save. Grab the Med Injector along the back wall, and get the Noblesse Orb from the case to the left.
Use the console for the ARK Lab Unit 01 - 02 Floor Plan update to your map and then there’s a Mr. Raccoon on the top right corner of the control panel.
In the southwest corner, climb on the box to hop through the vent. There's an Empty Bottle as you go through. Sweep the catwalks for two more Empty Bottles, a Bottle of Acid, some Handgun Ammo, and some Scrap.

Drop off the catwalk and head back up the stairs. You’ll get jumped by a pair of Lickers in the Anteroom (use Bottles of Acid).
Lobby

Back in the Lobby, use the Animus Orb and the Noblesse Orb to unlock the last door.
Walk up to the giant wall of screens and interact with the terminal. For a cutscene.
Leon — Dump
As Leon a few minutes in the past, climb the ladder out of the Dump.
Back Room
In the Back Room, grab the Requiem Ammo, Handgun Ammo, and Machine Gun Ammo.

Head through the door and follow the hallway around. After Leon’s coughing fit, grab the Hand Grenade to the right of the hall.

The door ahead of you leads to the B4 Staff Room. Go in and pick up the Med Injector and Handgun Ammo, read the Upper level: Central Refining System: PANDORA, Middle level: Bioweapon Repository 11 to update your map, and then hit the Supply Box and save.
Bioweapon Repository 11

Back out in the main room, take a right. Do a sweep of the Bioweapon Repository 11 before you interact with the control panel. You can find some Machine Gun Ammo, Handgun Ammo, and a Tracking Module (Legendary). It’s not out of the question to go cash that module in right now if you want.
Interact with the control panel and then head through the door on the south wall.

Follow the hall around and then past the room we need. As you cross the catwalks, you’ll have to deal with a few Lickers. At the far end, drop down to the floor.
Bioweapon Repository 12

Check the containers as you go again. The one right next to you when you land has a Green Herb and the one northeast from there has some Handgun Ammo.
Over on the north side of the room, grab the Machine Gun Ammo in the northeast and northwest corners. Then, hit the button on the control panel.

Head out through the door you reveal.

Deal with the pair of Lickers, grab the Gunpowder (Large), smash the crate for Shotgun Shells, and hit the button on the control panel to reveal another new path.

Outside of the Generator Room, stick to the right as you work your way east. On the far side of the room, at the base of the stairs, grab the Green Herb and Shotgun Shells.
At the top of the stairs, grab the Override Key, Shotgun Shells, Hand Grenade, and Med Injector.
Open the door to the left, and then backtrack to Bioweapon Repository 11.

When you get back, there will be a bunch of Lickers on the ceiling. Use the exploding tanks to thin the number and then finish them off.
Use the Override Key at the control panel.
While you’re waiting for the elevator, Leon will have another episode while a small crowd of zombies show up. Once they’re all dealt with, pick up the ammo they dropped, and then get in the elevator.
After the elevator ride, Leon won’t be doing well. Take a right.
Grace — Archives

After the “Hey, that’s the name of the game!” cutscene, head out of the only other door in the Archives. Follow the hall to the Study and then to the elevator. At the bottom, follow the hall to Leon.
Should you destroy or release Elpis?

If you’ve been watching the cutscenes, the game has been pretty heavily hinting at your choice for a while now. Release Elpis and watch the cutscene that follows.
Victor boss fight

All that’s left is to bury Umbrella’s last skeleton by shooting Victor in the face a whole bunch.
There’s a lot of ammo and other items scattered around. During the fight, watch for two Med Injectors, two boxes of Shotgun Shells, some Handgun Ammo, and a box of Rifle Ammo.

Through this phase of the fight, you can parry any attack Victor throws at you. Keep parrying, running around, and shooting him in the face a lot.
Periodically, he’ll switch to a Doc Ock from and charge up. Shoot his glowing abdomen when that happens.
Nemesis phase

The second phase of the fight is much bigger, but a lot more simple, honestly.

You can still parry his tentacle attacks — it’s shockingly effective, actually. All you have to do is shoot the glowing, pulsating pustules on his arms and head. Just keep picking away at those until he falls forward and a whole bunch of new pustules pop up on the ground.

Take all of those out, and repeat the process again.
All that’s left is to watch the closing cutscenes and the credits (make sure you stick around for a few last product placements).

And of course there’s a post-credits scene. NOPE. Make that two post-credit scenes.