Zero Parades sings when it focuses on the spycraft

Zero Parades: For Dead Spies would have been a better game if it focused on its exquisite spycraft

Cascade, a middle aged blonde woman, examines a small shrine full of tribulations to the dead in the coastal city-state of Portofiro.
Image: ZA/UM

I’m a spy, and apparently one who used to be a legend, but I don’t feel very good at my job right now. I was activated in the field after a forced retirement, but my partner is totally catatonic. I tried picking him up, yelling at him, and shaking him like a sack of potatoes, and fully none of those things worked ... so I’ve resorted to having a panic attack. I got in touch with my controller, but she hasn’t made anything better. Instead, she’s telling me it’s time to get the fuck out of town. 

Problem is, I’ve already decoded my first cipher, my partner’s not dead quite yet, and I’m like a dog with a bone in its mouth. I’m not ready to let this go quite yet.

This is the opening of Zero Parades: For Dead Spies. I’m playing as Herschel Wilk, code name Cascade, a spy embedded in enemy territory. After a colossal fuck up years ago, I’m offered a shot at redemption. The job gets off to a messy start... and it remains messy all the way until the end. I’m dealing with both an internal battle of disassociation, delirium, and self-doubt and the very real external threat of a fascist state and their interests in the city-state of Portofiro.

My luck is starting to turn, however. I’ve encountered a man with no heart, and he seems to have a much better grasp on the situation than me — and he’s even willing to share that wisdom. I’ve made inroads with the locals, and my old networks have laid dormant, but they’re not entirely destroyed. My mission is becoming increasingly clear, and old habits die hard. For Cascade, all will be forgiven.