Did Blizzard actually manage to solve Overwatch's story problem?

Blizzard's Rise of Talon story just came to a close - but was it a successful experiment?

Key art for the Grim Doctrine season update in Overwatch, showing the vampiric figure Doctrine in the background as Doomfist, the leader of Talon, strides forward with purpose in the foregrou
Image: Blizzard Entertainment

When Overwatch was first revealed, I fell in love with the universe. When the game launched, I pored over every voice line, read every scrap of associated media, and theorized with other fans about whether the game’s rich lore could go. And then, in 2019, I rage quit the game and uninstalled after years of that lore going nowhere. I was exhausted with the constant teases of new heroes who could, one day, show up and influence the narrative. So, I bid adieu to Overwatch and moved on. 

I’ve remained aware of the game in a general sense, and when Blizzard announced that they were launching an ambitious new storyline in the Rise of Talon, I kept an eye on things. I was curious to see, after years of experimentation, whether Overwatch retained any of the juice from its original iteration. Would it be possible for Blizzard to tell a story that didn’t have me rending my garments and wailing to the skies in frustration? And to my great surprise, the answer is: yeah, kind of.

In the Overwatch universe, there’s the titular Overwatch who serve as a global peacekeeping force made up of a mix of scrappy young newcomers and hardened veterans. Overwatch has a whole gallery of villains to fight, which makes good fuel for various storylines, but the most prominent one is Talon. Talon is a terrorist organization led by Doomfist, a man who operates under the philosophy that conflict is necessary for humanity to reach its utmost potential.