HR: Human Remains is about working a 9 to 5 in the middle of a demon apocalypse
HR: Human Remains isn't too scary, but it has a strong premise and intriguing worldbuilding.
I love horror, and I especially love finding weird little games from small teams or solo creators. When a game has serious limitations and is forced into a smaller scope by the circumstances of its creation, it can lead to something inventive and interesting. HR: Human Remains is one of these games, merging the terror of Lovecraftian entities with the mundane drudgery of office work. As Halloween approaches, this is a fun little title that uses its novel premise to great effect.
In HR: Human Remains, I am not a soldier or survivor — I’m an office clerk dealing with the aftermath of an apocalyptic war between humanity and demons. Humanity lost, and you would think that would mean the end of a 9 to 5, but ha ha, nope! The game begins with a job assignment, and even though I cannot make out the terms, it does not matter. My consent is irrelevant and once I open my veins and anoint the contract with blood, I am sent into an office.
Upon turning the corner, I spot a demon, a red-eyed being looming menacingly in the shadows. After a moment of shock, the thing sighs in frustration because I’m bleeding all over the place, and he’ll have to mop it up. It’s a great way to set the mood for the game, threading the needle between Office Space-style satire and extradimensional invasions.