Static Dread: The Submarine is a delightful showcase of deep sea horror
The Submarine is the second Static Dread game, and it's a deep sea journey through Lovecraftian lore
Submarines are a scary place; even under the best possible circumstances, they invoke thoughts of thalassophobia. In Static Dread: The Submarine, things are far from ideal. The game opens with a catastrophic disaster, and the protagonist barely escapes by making it past a bulkhead and sealing it behind them, leaving an unknown number of crewmates behind to perish. You’re left with a scant handful of characters left, access to a few rooms of the sub, and strict orders from a Captain who refuses to leave his quarters. Things are very bad, and just you wait: they’re about to get way worse.
Static Dread: The Submarine is not a sequel to Static Dread: The Lighthouse, but it’s set in the same apocalyptic setting. An aurora, usually a benign and beautiful phenomenon, has broken out around the globe. This strange, consuming aurora has cut off most lines of communication, forced humanity to rely on less sophisticated tech like radios, and summoned a plethora of strange Lovecraftian entities. In The Submarine, you are the First Mate aboard the USS Aries, which is at war with some unknown force. Your mission is vague, but the Captain assures you it’s extremely critical.